The first is called Dwellers of the Waste and it is a supplement I co-created with Eric M Smith. He helped with designing, editing, and, of course, by drawing beautiful illustrations. He makes some amazing art, which has been featured on this blog before. Go check him out. I’ll drop a sample of his work for the supplement below. As for the contents of the supplement, it includes six new monsters and two new ancestries, including a new universal skill for all characters to use: tinker.
Recently, I interviewed Leo Hunt, creator of Vaults of Vaarn, a science-fantasy post-apocalyptic ttrpg. I sent the questions (via email) to him hoping he would be able to carve some time out of his busy schedule in the next few weeks. I received a response only a few days later.
I want to thank Leo for entertaining my questions and giving such robust answers. Although this interview focuses on Vaults of Vaarn, he has also released another ttrpg by the name of Bloodheist and runs a notorious zine cartel called Antipode Zines. Without further ado, I present my interview with the zinefather himself: Leo Hunt.
Bucolia: Tell me about the first thought you had of Vaarn. Was it more of an inspirational vision? Or was it something quite specific, like a scenario, a scene, or a monster?
Leo: The original setting impetus was a specific drawing by Moebius, which shows a man reacting with alarm to the sight of a floating rock formation which has three sleeping faces carved into it. The rocks and surrounding desert are blue. The inner workings of my imagination are something of a mystery to me, even after all these years, but I began to think repeatedly about what/where the blue desert in this image might be, the significance of the faces in the rock formation, etcetera. Vaarn begins there.
The group escapes a tavern shootout and travels to a hypergeometrically-entangled vault in search of an elder Faa named Yudhi. It is said that this elder can ride the great sandworm.
Rendmoor, a burnt-coral mycomorph with aphrodisiac flesh. Re-animated from the corpse of a plague victim. Wields cryokinetic powers. Driven by the desire to live and feed.
Faustyn, a golden janitor-synth. Vampiric and cannibalistic. The demise of his kin is the source of his mystical powers. Believes that all memories are a lie. Desires to liberate the local inhabitants from water-oppression and put them back in control of their reservoirs.
Nirid, a veracious true-kin. Protector of the purity of his kind. Armed with a blasphemous fungal spear and the gift of healing hands. Possesses a weird orb and a fascination of necrotech.
Last session, we ended in the oasis-settlement of Medeba Basin. The lights had just gone out in the tavern. Before that, the companions had just sat down with Joseph Gordon Diehard, a contact of Rendmoor’s, and discussed the possibility of hiring a Faa wormrider to travel to the Fount and eat the rubble piled high over the entrance. There was talk of using the water cistern discovered within the Fount to relieve the region’s water-poverty, instead of handing it over to the Hinnom Cartel. Faustyn repeats his desire to free all from the stranglehold that the Hinnom Cartel and the Hegemony hold over the local inhabitants.
Just a quick update for the month of August. I haven’t posted very frequently over the summer. Part of that is simply due to the nature of summer itself, but there are also other things on the juggle.
I started gm’ing an in-person campaign, so I have been busy prepping for that. It’s been loads of fun and a great way to play through some of my own ideas, tables, and homebrew adventures. There are currently two group play reports and I plan on releasing a third soon.
On another note, I committed to do two submissions for the Vaarn Summer Jam. The first is a supplement with new monsters and ancestries (for this submission, I am working with the talented Eric M Smith). The second is a small, spore-infested crypt-crawl.
Another thing I am working on is compiling questions for an interview with Leo Hunt, creator of Vaults of Vaarn. I am very stoked that he said yes, so now I’m curating a list of questions and trying to narrow them down.
I also have three blog posts about homebrew rules ruminating as well as tons of monsters to unleash on the blue deserts.
All of these things make me glad, but it means the regular blog posts have taken a hit. I will be excited to release all these in the near future to their respective channels. Keep an eye open, or two, or three if you’re a cacogen.
Note: the feature image is something I made for our first submission to the Vaarn Summer Jam. If you like ley lines, you’ll be interested.
Rendmoor, a burnt-coral mycomorph with aphrodisiac flesh. Re-animated from the corpse of a plague victim. Wields cryokinetic powers.
Faustyn, a golden janitor-synth. Vampiric and cannibalistic. The demise of his kin is the source of his mystical powers. Believes the memories are all a lie.
Nirid, a veracious true-kin. Protector of the purity of his kind. Armed with a blasphemous fungal spear and the gift of healing hands.
As a side note, everyone leveled up and is now level 2. There were distinct movements of erasers towards constitution scores.
After collapsing the entrance to the Fount, the companions flee towards the oasis of Medeba Basin, hoping to meet Rendmoor’s contact. They also hope to evade the reach of Zofir, who will be less than pleased that the Fount’s entry was caved in. Whatever water Zofir could have collected from Stone6’s demense is now buried under tons of rubble.