Failing forward is a nice phrase. But when it comes to a moment of abject character failure will we, the game master, know what to do? With my impervious strategies, The Three C’s of Failing Forwards: COST, COMPLICATION, and CLUE, you will never have to wonder again.
Recently, I interviewed Leo Hunt, creator of Vaults of Vaarn, a science-fantasy post-apocalyptic ttrpg. I sent the questions (via email) to him hoping he would be able to carve some time out of his busy schedule in the next few weeks. I received a response only a few days later.
I want to thank Leo for entertaining my questions and giving such robust answers. Although this interview focuses on Vaults of Vaarn, he has also released another ttrpg by the name of Bloodheist and runs a notorious zine cartel called Antipode Zines. Without further ado, I present my interview with the zinefather himself: Leo Hunt.
Bucolia: Tell me about the first thought you had of Vaarn. Was it more of an inspirational vision? Or was it something quite specific, like a scenario, a scene, or a monster?
Leo: The original setting impetus was a specific drawing by Moebius, which shows a man reacting with alarm to the sight of a floating rock formation which has three sleeping faces carved into it. The rocks and surrounding desert are blue. The inner workings of my imagination are something of a mystery to me, even after all these years, but I began to think repeatedly about what/where the blue desert in this image might be, the significance of the faces in the rock formation, etcetera. Vaarn begins there.