MINIGAME . set-dice

Image by Kunrong Yap


This is a minigame that I created roughly a year and a half ago. I buried it in the shelf and forgot about it. But lately, I was spurred on by revisiting an old solo board game prototype of mine which I had created it for. Reading Prismatic Wasteland’s blog post on hacking and lockpicking also inspired me to pull the minigame out and blow off the dust.

THE BASICS

The rules are simple.

First Round: Take five dice. Roll them. Select the lowest die and place it in the first spot in the set.

Second Round: Pick up the four leftover dice. Roll them. Select the next die, which must be higher than the previously-placed die, and put it in the second spot in the set.

Repeat until there are four dice in the set and one die is left over (unused), or until you are unable to place the next die.

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ALONE IN VAARN 5.1 day five

Image by Kilian Eng


Our Travelers:

Leif, a gigantic, white-haired true-kin. Escaped servitor. Wields a dyad rifle. Owns a singing crystal that wails in cryptic song.

Faulkner, “Faulk”, a golden-black new-ibis. Believes he is human. Refuses to wear a mask. Owns a nightmare box, but will not dispose of it.


The Tale:

Leif and Faulk wake up, breaking fast in the bruise-grey morning light. The worm pollen has stopped, but now a dust storm moves in from the northwest. Their treacherous route southwards, covered in pollen, is further slowed by the encroaching storm. Today, they pass by Xrax’s Lair. So they thank the gods for the storm’s covering.

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ALONE IN VAARN 4.1 day four

Image is Bronze Valley by Vera Dochich


Our Travelers:

Leif, a gigantic, white-haired true-kin. Escaped servitor. Wields a dyad rifle. Owns a singing crystal that wails in cryptic song.

Faulkner, “Faulk”, a golden-black new-ibis. Believes he is human. Refuses to wear a mask. Owns a nightmare box, of which he suspects nothing.


The Tale:

Faulk and Leif wake early. They slowly try to make their noiseless way out of the wreck of the Cynosura and exit without any trouble. No yurlings or despondent janitor-synths challenge them. When they finally crawl through a half-shut garbage disposal chute, they enter the dull peach light of morning. The worm pollen has kept falling and is now threatening to engulf the landscape.

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ALONE IN VAARN 3.1 day three

Image is “Alien Corridor” by Vincent Barbe


Leif and Faulkner awake, agonized by the loss of their companion. In the purple-grey of morning, they notice that worm-pollen has started to accumulate in drifts amongst the fungal forest. The air is thick with cantaloupe-sized spores. They quickly collect a day’s worth of rations.

After, they explore the corpses that are the rooting-hosts of these fungal outgrowths. They find a keycard stored away in a raider’s jacket. Searching the Cynosura wreck again, they find a door that opens with the keycard. Once they enter, they find creaky, unrepaired janitor synths trying their best to clean and patch up the Cynosura.

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ALONE IN VAARN 2.1 day two

Image by Kilian Eng


Symeon, Faulkner, and Leif wake to a still, blood-red morning. Unhindered, they make their way towards the wreck, walking past large grottos of unnerving fungal growth.

Do they find an easy way in? [Hard no, Secrets Death] They are unsuccessful at finding an entrance, and have spent all morning in futility. Symeon thinks that the fungus might be the key to getting inside. They inspect a cluster of fungal growth and find that it is blooming out of a massive, withered corpse of a cacogen pseudo-giant. This corpse happens to be someone Leif recognizes from his childhood. His village was attacked when he was young. The last of the water-chieftains were slain and he escaped only to learn that all of his kin had died horrible deaths.

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