Group Play 2.1 Path to Medeba

Image by Wolfgang Hasselmann

This Expedition:

To create the region-at-large for this campaign, I used Leo Hunt’s Vaarn Region Generator for Vaults of Vaarn (see picture at end of post). Table is found in Vaarn #3. Jacob Marks made a stunning and beautiful adaptation called the Vaarn Atlas.

Our Companions:

Rendmoor, a burnt-coral mycomorph with aphrodisiac flesh. Re-animated from the corpse of a plague victim. Wields cryokinetic powers.

Faustyn, a golden janitor-synth. Vampiric and cannibalistic. The demise of his kin is the source of his mystical powers. Believes the memories are all a lie.

Nirid, a veracious true-kin. Protector of the purity of his kind. Armed with a blasphemous fungal spear and the gift of healing hands.

The Tale:

As a side note, everyone leveled up and is now level 2. There were distinct movements of erasers towards constitution scores.

After collapsing the entrance to the Fount, the companions flee towards the oasis of Medeba Basin, hoping to meet Rendmoor’s contact. They also hope to evade the reach of Zofir, who will be less than pleased that the Fount’s entry was caved in. Whatever water Zofir could have collected from Stone6’s demense is now buried under tons of rubble.

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ALONE IN VAARN 3.1 day three

Image is “Alien Corridor” by Vincent Barbe

Leif and Faulkner awake, agonized by the loss of their companion. In the purple-grey of morning, they notice that worm-pollen has started to accumulate in drifts amongst the fungal forest. The air is thick with cantaloupe-sized spores. They quickly collect a day’s worth of rations.

After, they explore the corpses that are the rooting-hosts of these fungal outgrowths. They find a keycard stored away in a raider’s jacket. Searching the Cynosura wreck again, they find a door that opens with the keycard. Once they enter, they find creaky, unrepaired janitor synths trying their best to clean and patch up the Cynosura.

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